Craft
Sound design is doing more than you think, especially when it is quiet
What you hear in a scene is almost entirely constructed. The choices about what to leave out are the loudest ones.
Editing, sound, lighting and the departments that never make the poster.
21 articles · updated August 11, 2026 · page 1 of 2

Craft
A cut is a decision about attention. Most of what people call pacing is somebody choosing when to look away.
Craft
What you hear in a scene is almost entirely constructed. The choices about what to leave out are the loudest ones.
Craft
Cinematography is often discussed as composition. Most of its effect is contrast, direction and colour.
Craft
The shots that get discussed are rarely the shots that consumed the schedule. Removing things takes longer than adding them.
Craft
A room can tell you who lives in it, how long they have been there and what they are pretending. That is a department, not a…
Craft
Costume design is character work, continuity management and a logistics operation, usually in that order of visibility and reverse…
Craft
A moving camera changes what a shot means. The difference between a dolly, a crane and a handheld frame is a difference in point of…
Craft
Lens choice is usually discussed as how much fits in the shot. Its stronger effect is on facial geometry and apparent distance.
Craft
Re-recording dialogue in a booth is routine rather than a rescue. The difficulty is matching a performance given on a set months…
Craft
Composers arrive after the edit, work to a deadline nobody else has, and are frequently asked to reproduce music already cut into…
Craft
Screen action is designed to be survivable and repeatable. What looks improvised has usually been rehearsed to the frame.
Craft
Makeup on screen is a materials problem. It has to look like skin, move like skin and stay intact under lights for longer than…